using SampleBehavirTree; using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class SampleBehaviourTree : MonoBehaviour { private BehaviourNode root; // Start is called before the first frame update void Start() { root = CreatBehaviour(); ExcuteBehaviour(); } // Update is called once per frame void Update() { } [ContextMenu("执行行为树")] void ExcuteBehaviour() { StartCoroutine(c_ExcuteBehaviour()); } IEnumerator c_ExcuteBehaviour() { yield return StartCoroutine(root.Execute()); } public BehaviourNode CreatBehaviour() { var selector = new Selector(); var sequence_1 = new Sequence(); var condition1 = new condition_Behavir(); var action1 = new DebugTest(); action1.info = "测试行为树"; //添加条件 sequence_1.nodes.Add(condition1); //添加行为 sequence_1.nodes.Add(action1); // selector.nodes.Add(sequence_1); condition1.ctrlTrans = this.transform; //不同类别Action 的参数配置 return selector; } }