using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Const { //行车安全距离 public static float SafeDistance = 12f; //安全检测开始时间 public static float SafeCheckTime = 2f; //车辆转弯速度 public static float CarTurnSpeed = 5f; //刷车最小/最大时间 public static int RefreshCarminTime = 1; public static int RefreshCarmaxTime = 2; /// /// 索引法随机 /// /// /// /// public static int[] GetIndexRandomNum(int minValue, int maxValue) { System.Random random = new System.Random(); int sum = Mathf.Abs(maxValue - minValue);//计算数组范围 int site = sum;//设置索引范围 int[] index = new int[sum]; int[] result = new int[sum]; int temp = 0; for (int i = minValue; i < maxValue; i++) { index[temp] = i; temp++; } for (int i = 0; i < sum; i++) { int id = random.Next(0, site - 1); result[i] = index[id]; index[id] = index[site - 1];//因id随机到的数已经获取到了,用最后的一个数来替换它 site--;//缩小索引范围 } return result; } }