using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameRoot : MonoBehaviour { public static GameRoot Instance = null; [HideInInspector] public CarSys carSys; [HideInInspector] public RoadSys roadSys; //信息窗口 public InfoWnd infoWnd; private void Awake() { Instance = this; //车辆系统初始化 carSys = GetComponent(); carSys.Init(); //车辆流量监控初始化 roadSys = GetComponent(); roadSys.Init(); } private void Update() { carSys.CreatCar(0.5f);//每n秒随机出发点创建汽车 roadSys.RoadStateUpdate(3);//每n秒检测路段状态 } }