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167 lines
7.0 KiB
167 lines
7.0 KiB
// Made with Amplify Shader Editor
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "AlphaHuXiBase"
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{
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Properties
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{
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_Speed("Speed", Range( 0 , 2)) = 1
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_ColorIndex("ColorIndex", Int) = 0
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_MinAlpha("MinAlpha", Float) = 0.5
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[HDR]_MaxAlpha("MaxAlpha", Float) = 1
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}
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SubShader
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{
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Tags { "RenderType"="Transparent" }
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LOD 100
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CGINCLUDE
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#pragma target 3.0
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ENDCG
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Blend One Zero, SrcAlpha OneMinusSrcAlpha
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AlphaToMask On
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Cull Back
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ColorMask RGBA
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ZWrite On
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ZTest LEqual
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Offset 0 , 0
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Pass
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{
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Name "Unlit"
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Tags { "LightMode"="ForwardBase" }
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CGPROGRAM
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#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
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//only defining to not throw compilation error over Unity 5.5
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#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
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#endif
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_instancing
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#include "UnityCG.cginc"
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#include "UnityShaderVariables.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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float3 worldPos : TEXCOORD0;
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#endif
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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uniform int _ColorIndex;
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uniform half _MinAlpha;
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uniform half _MaxAlpha;
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uniform half _Speed;
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v2f vert ( appdata v )
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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UNITY_TRANSFER_INSTANCE_ID(v, o);
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float3 vertexValue = float3(0, 0, 0);
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#if ASE_ABSOLUTE_VERTEX_POS
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vertexValue = v.vertex.xyz;
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#endif
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vertexValue = vertexValue;
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#if ASE_ABSOLUTE_VERTEX_POS
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v.vertex.xyz = vertexValue;
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#else
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v.vertex.xyz += vertexValue;
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#endif
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o.vertex = UnityObjectToClipPos(v.vertex);
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
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#endif
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return o;
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}
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fixed4 frag (v2f i ) : SV_Target
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{
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UNITY_SETUP_INSTANCE_ID(i);
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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fixed4 finalColor;
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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float3 WorldPosition = i.worldPos;
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#endif
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half4 color28 = IsGammaSpace() ? half4(1.304119,0.3225894,0.266286,1) : half4(1.793486,0.08492619,0.05764138,1);
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half4 color3 = IsGammaSpace() ? half4(1.304119,1.201701,0.2662861,1) : half4(1.793486,1.498139,0.05764144,1);
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half4 color29 = IsGammaSpace() ? half4(0.5530557,1.304119,0.2321468,1) : half4(0.2664761,1.793486,0.04401935,1);
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half mulTime6 = _Time.y * _Speed;
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half temp_output_18_0 = abs( sin( mulTime6 ) );
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half smoothstepResult31 = smoothstep( _MinAlpha , _MaxAlpha , temp_output_18_0);
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finalColor = ( ( (float)_ColorIndex - 0.0 > (float)1 ? color28 : (float)_ColorIndex - 0.0 <= (float)1 && (float)_ColorIndex + 0.0 >= (float)1 ? color3 : color29 ) * smoothstepResult31 );
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return finalColor;
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}
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ENDCG
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}
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}
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CustomEditor "ASEMaterialInspector"
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Fallback "Unlit/Color"
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}
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/*ASEBEGIN
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Version=18900
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88;172;1253;631;1307.825;-129.9178;1;True;True
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Node;AmplifyShaderEditor.RangedFloatNode;12;-1574.224,263.5381;Inherit;False;Property;_Speed;Speed;0;0;Create;True;0;0;0;False;0;False;1;0.51;0;2;0;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleTimeNode;6;-1216.446,196.771;Inherit;True;1;0;FLOAT;1;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SinOpNode;30;-1015.355,214.097;Inherit;True;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.ColorNode;28;-1121.418,-367.9857;Inherit;False;Constant;_TintColor1;TintColor;1;1;[HDR];Create;True;0;0;0;False;0;False;1.304119,0.3225894,0.266286,1;0.2858358,1.39772,0.2707624,0.8352941;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.ColorNode;29;-1115.838,-15.64137;Inherit;False;Constant;_TintColor2;TintColor;1;1;[HDR];Create;True;0;0;0;False;0;False;0.5530557,1.304119,0.2321468,1;0.2858358,1.39772,0.2707624,0.8352941;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.ColorNode;3;-1114.306,-189.6386;Inherit;False;Constant;_TintColor;TintColor;1;1;[HDR];Create;True;0;0;0;False;0;False;1.304119,1.201701,0.2662861,1;0.2858358,1.39772,0.2707624,0.8352941;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.IntNode;26;-1110.86,-625.0836;Inherit;False;Constant;_Int1;Int 1;3;0;Create;True;0;0;0;False;0;False;1;0;False;0;1;INT;0
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Node;AmplifyShaderEditor.IntNode;24;-898.3265,-832.2639;Inherit;False;Property;_ColorIndex;ColorIndex;1;0;Create;True;0;0;0;False;0;False;0;0;False;0;1;INT;0
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Node;AmplifyShaderEditor.AbsOpNode;18;-825.6699,185.173;Inherit;True;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.RangedFloatNode;10;-828.0668,439.4967;Inherit;False;Property;_MinAlpha;MinAlpha;2;0;Create;True;0;0;0;False;0;False;0.5;-0.5;0;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.RangedFloatNode;11;-826.647,510.8691;Inherit;False;Property;_MaxAlpha;MaxAlpha;3;1;[HDR];Create;True;0;0;0;False;0;False;1;1;0;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.TFHCIf;25;-756.352,-245.5659;Inherit;False;6;0;INT;0;False;1;INT;0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;FLOAT;0;False;1;COLOR;0
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Node;AmplifyShaderEditor.SmoothstepOpNode;31;-589.9502,154.2283;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;19;-106.3295,-5.02082;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
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Node;AmplifyShaderEditor.ClampOpNode;9;-494.7867,323.4244;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;161.1177,-41.91241;Half;False;True;-1;2;ASEMaterialInspector;100;1;AlphaHuXiBase;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;True;0;5;False;-1;10;False;-1;2;5;False;-1;10;False;-1;True;0;False;-1;0;False;-1;False;False;False;False;False;False;False;False;False;True;1;False;-1;False;True;0;False;-1;False;True;True;True;True;True;0;False;-1;False;False;False;False;False;False;False;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=Transparent=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;Unlit/Color;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;;False;0
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WireConnection;6;0;12;0
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WireConnection;30;0;6;0
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WireConnection;18;0;30;0
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WireConnection;25;0;24;0
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WireConnection;25;1;26;0
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WireConnection;25;2;28;0
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WireConnection;25;3;3;0
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WireConnection;25;4;29;0
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WireConnection;31;0;18;0
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WireConnection;31;1;10;0
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WireConnection;31;2;11;0
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WireConnection;19;0;25;0
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WireConnection;19;1;31;0
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WireConnection;9;0;18;0
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WireConnection;9;1;10;0
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WireConnection;9;2;11;0
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WireConnection;0;0;19;0
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ASEEND*/
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//CHKSM=D6F4293D858096613642169E78010F5919E039B8 |