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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameRoot : MonoBehaviour
{
public PETimer pt;
public float timer = 0;
public static GameRoot Instance = null;
[HideInInspector]
public CarSys carSys;
[HideInInspector]
public RoadSys roadSys;
//信息窗口
public InfoWnd infoWnd;
//菜单按钮窗口
public MenuWnd menuWnd;
//视图窗口
public ViewWnd viewWnd;
//事故列表窗口
public AccidentWindow accidentWindow;
private void Awake()
{
Instance = this;
pt = new PETimer();
//车辆系统初始化
carSys = GetComponent<CarSys>();
carSys.Init();
//车辆流量监控初始化
roadSys = GetComponent<RoadSys>();
roadSys.Init();
//UI窗口初始化
menuWnd.Init();
infoWnd.Init();
accidentWindow.Init();
//定时任务服务
//行为树初始化
BehaviourCtrl.Init();
}
private void Update()
{
pt.Update();
roadSys.RoadStateUpdate(1.5f);//每n秒检测路段状态
infoWnd.UpdateTime();
}
public void ClearUI()
{
infoWnd.gameObject.SetActive(false);
menuWnd.gameObject.SetActive(false);
accidentWindow.gameObject.SetActive(false);
viewWnd.gameObject.SetActive(false);
}
}