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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SampleBehavirTree{
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public enum State
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{
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Running=0,
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Succeed,
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Fail
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}
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public class BehaviourNode
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{
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public State state = State.Running;
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public virtual IEnumerator Execute()
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{
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yield return 1;
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}
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}
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}
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