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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ViewWnd : MonoBehaviour
{
public Button openViewBtn;
public Button closeViewBtn;
public Animator animator;
public GameObject cameraGroup;
private void Start()
{
Init();
}
public void Init()
{
openViewBtn.onClick.AddListener(OpenViewWnd);
closeViewBtn.onClick.AddListener(CloseViewWnd);
}
public void OpenViewWnd()
{
animator.CrossFade("ViewWindowOpen", 0.1f);
cameraGroup.SetActive(true);
}
public void CloseViewWnd()
{
animator.CrossFade("ViewWindowClose", 0.1f);
cameraGroup.SetActive(false);
}
}