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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum DriveState
{
Line = 0,
Turn
}
public class Drive : MonoBehaviour
{
public bool isnormalDrive = true;
public DriveState dirveState = DriveState.Line;
[HideInInspector]
public float drivetime = 0f;
public int carId = 0;
public GameObject FrontCar=null;
}