using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemSign : MonoBehaviour { public string itemName = ""; public bool isActive = true; public void Init() { if (ItemManager.Instance != null) { if (itemName == "") { ItemManager.Instance.Register(this.gameObject.name, this); } else { ItemManager.Instance.Register(itemName, this); } } } private void Start() { this.gameObject.SetActive(isActive); } }