using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace HJDFrameWork { public abstract class ViewBase : MonoBehaviour, IView { private Dictionary> _ViewDataList = new Dictionary>(); public virtual void Hide() { this.gameObject.SetActive(false); } public virtual void Init() { //或的控件并保存在字典中,可根据自己UI搭载的控件更改 FinChildControl