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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetActiveAction :ActionNode
{
public GameObject go;
private bool actionIsOver = true;
private Vector3 targetPos;
public override IEnumerator Execute()
{
if (actionIsOver)
{
targetPos = new Vector3(-5, 0.5f, -1.3f) + new Vector3((Random.insideUnitCircle * 4f).x, 0, (Random.insideUnitCircle * 4f).y);
}
Vector3 dir = (targetPos - go.transform.position).normalized;
go.transform.position += dir * 0.25f;
if (Vector3.Distance(go.transform.position, targetPos) > 1f)
{
Debug.Log("行进中");
actionIsOver = false;
}
else
{
Debug.Log("行进完成,下一点");
actionIsOver = true;
}
return base.Execute();
}
}