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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class SelctedItem : MonoBehaviour, IPointerClickHandler
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{
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public SelctedGroup selctedGroup;
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public int ItemIndex;
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[SerializeField]
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public bool isOpen = false;
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public void Init()
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{
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switch (ItemIndex)
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{
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case 1://注入器
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this.GetComponent<Image>().sprite = Resources.Load<Sprite>("image/yuankong");
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break;
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case 2:
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this.GetComponent<Image>().sprite = Resources.Load<Sprite>("image/baibang");
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break;
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case 3:
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this.GetComponent<Image>().sprite = Resources.Load<Sprite>("image/baibang");
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break;
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case 4://设备
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this.GetComponent<Image>().sprite = Resources.Load<Sprite>("image/yuankong");
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break;
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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isOpen = !isOpen;
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if (isOpen)
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{
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selctedGroup.ShowItemList(ItemIndex);
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selctedGroup.CurrentItem = this;
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}
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else
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{
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selctedGroup.ResetItemList();
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}
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}
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private void Update()
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{
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if (selctedGroup.CurrentItem != this)
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{
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isOpen = false;
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}
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}
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}
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