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30 lines
517 B
30 lines
517 B
using System.Collections;
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using UnityEngine.AI;
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public class CheckAction : ActionNode
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{
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public AI_Worker _Worker;
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public override IEnumerator Execute()
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{
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if (_Worker.animator != null)
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{
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if (_Worker.animator.GetCurrentAnimatorStateInfo(0).IsName("Check") == false)
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{
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_Worker.GetComponent<NavMeshAgent>().speed = 0f;
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_Worker.animator.CrossFade("Check", 0f);
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}
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}
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return base.Execute();
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}
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}
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