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28 lines
517 B
28 lines
517 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AI_WorkerMoveState : condition_Behavir
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{
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public AI_Worker _Worker;
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public override IEnumerator Execute()
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{
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if (_Worker.isWorkOver == true && _Worker.isDie == false&&_Worker.isCheck==false)
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{
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state = SampleBehavirTree.State.Succeed;
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}
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else
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{
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state = SampleBehavirTree.State.Fail;
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}
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return base.Execute();
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}
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}
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