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28 lines
517 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AI_WorkerMoveState : condition_Behavir
{
public AI_Worker _Worker;
public override IEnumerator Execute()
{
if (_Worker.isWorkOver == true && _Worker.isDie == false&&_Worker.isCheck==false)
{
state = SampleBehavirTree.State.Succeed;
}
else
{
state = SampleBehavirTree.State.Fail;
}
return base.Execute();
}
}