using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Level04 : MonoBehaviour { public Button[] buttons; public int currentAnswer = 0; public int PassIndex; private void Start() { for (int i = 0; i < buttons.Length; i++) { int index = i; buttons[i].onClick.AddListener(() => { currentAnswer = index + 1; }); } } public void SubmitAnswer() { GameRoot.SubmitChoiceAnswer(PassIndex, 1, currentAnswer); } public void ReturnMenu() { GameRoot.ReturnMenu(); } public void ReloadScene(string scneName) { SceneManager.LoadScene(scneName); } public void CheckPassOver(int level) { GameRoot.SubmitPassState(level, true); } }