using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class remakeTwo : MonoBehaviour { public static int a; public GameObject[] gb; public GameObject[] gb2; void Start() { gb[0].SetActive(false); gb[a].SetActive(true); if (gb2.Length != 0) { if (gb2[0]) { gb2[0].SetActive(false); } if (gb2[a]) { gb2[a].SetActive(true); } } } /// /// 重做启用,c代表场景名称 /// /// public void Remake(string c) { Scene scene = SceneManager.GetActiveScene(); SceneManager.LoadScene(scene.name, LoadSceneMode.Single); } public void IAdd() { a++; } }