using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class remakeTwo : MonoBehaviour
{
public static int a;
public GameObject[] gb;
public GameObject[] gb2;
void Start()
{
gb[0].SetActive(false);
gb[a].SetActive(true);
if (gb2.Length != 0)
{
if (gb2[0])
{
gb2[0].SetActive(false);
}
if (gb2[a])
{
gb2[a].SetActive(true);
}
}
}
///
/// 重做启用,c代表场景名称
///
///
public void Remake(string c)
{
Scene scene = SceneManager.GetActiveScene();
SceneManager.LoadScene(scene.name, LoadSceneMode.Single);
}
public void IAdd()
{
a++;
}
}