using System.Collections; using System.Collections.Generic; using UnityEngine; public class Windows : MonoBehaviour { public static Windows Instance = null; public int 关卡; public static int 题号 = 1; private void Awake() { Instance = this; } public void ReturnMenu() { remake.a = 0; remakeTwo.a = 0; 题号 = 1; if (关卡==2) { panding21.z = false; panding22.z = false; panding25.z = false; } if (关卡==5) { panding511.a = -1; panding54.z = false; panding56.z = false; } if (关卡==7) { PanDing74.b = 0; } GameRoot.ReturnMenu(); } }