using UnityEngine; using System.Collections; public class DemoBehaviour : MonoBehaviour { public OutlineSystem outlineSystem; public GameObject targetGameobject; void Update () { //Rotate object targetGameobject.transform.Rotate(0f, Time.deltaTime * 30f, 0f); //Bob object targetGameobject.transform.position = new Vector3(0f, Mathf.Sin(Time.time) * 0.15f); } public void ChangeOutlineColourR(float val) { outlineSystem.outlineColor.r = val; } public void ChangeOutlineColourG(float val) { outlineSystem.outlineColor.g = val; } public void ChangeOutlineColourB(float val) { outlineSystem.outlineColor.b = val; } public void ChangeOutlineSize(float val) { outlineSystem.outlineSize = val; } public void ToggleMode(bool solid) { outlineSystem.solidOutline = solid; } }