using System.Collections; using System.Collections.Generic; using UnityEngine; public class PanDing122 : MonoBehaviour { public GameObject[] button; public PanDuan pd; public Animator camAnimator; private void Start() { camAnimator.SetTrigger("go3"); } public void PanDingDing() { if (!button[0].activeSelf && button[1].activeSelf && button[2].activeSelf) { pd.SetOne(true); } } }