using System.Collections; using System.Collections.Generic; using UnityEngine; public class PanDing124 : MonoBehaviour { public GameObject[] gb; public PanDuan pd; public GameObject[] tianchuang; public Animator camAnimator; private void Start() { camAnimator.SetTrigger("go4"); } public void panding() { if(gb[0].activeSelf&&!gb[1].activeSelf&&!gb[2].activeSelf) { pd.SetOne(true); } } public void shangxiajiantou() { if (!gb[1].activeSelf&&!gb[2].activeSelf) { tianchuang[0].SetActive(false); tianchuang[1].SetActive(true); } } }