using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 12.2握手按钮要启用的东西 /// public class qianShiAnNiu : MonoBehaviour { public GameObject[] gb; //0为关闭,在方法里要禁用 //1为打开,在方法里要激活 //2为阀门,在方法里(-110,90,-90) 要转为 (-40,90,-90) //3为拉环,在方法里(-0.3,-0.122,-0.024) 要转为(-0.157,-0.122,-0.024) // public void qianShiWoShouAnNiu() { gb[0].SetActive(true); gb[1].SetActive(false); gb[2].transform.rotation = Quaternion.Euler(new Vector3(-40, 90, -90)); gb[3].transform.localPosition = new Vector3(-0.157f, -0.122f, -0.024f); } }