using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 前室拉杆触发的方法12.1 /// public class qianShiLaGan : MonoBehaviour { public GameObject[] text; public GameObject[] gb; //0为关闭,在方法里要禁用 //1为打开,在方法里要激活 //2为阀门,在方法里(-40,90,-90) 要转为 (-110,90,-90) //3为拉环,在方法里(-0.157,-0.122,-0.024) 要转为(-0.3,-0.122,-0.024) // public void qianShiLaGanAnNiu() { gb[0].SetActive(false); gb[1].SetActive(true); gb[2].transform.rotation = Quaternion.Euler(new Vector3(-110,90,-90)); gb[3].transform.localPosition = new Vector3(-0.3f,-0.122f,-0.024f); text[0].SetActive(false); text[1].SetActive(true); } }