using System.Collections; using System.Collections.Generic; using UnityEngine; public class panding25 : MonoBehaviour { public DuoXuan dx; public GameObject[] gb; public static int[] a = new int[2];//代表54的12345题的对错 public static bool z;//代表第一次初始化 public GameObject[] chuanghu; private bool b; private void Start() { if (!z) { for (int i = 0; i < a.Length; i++) { a[i] = -1; } z = true; } dx.选项[0] = a[0]; dx.选项[1] = a[1]; } public void panding1(int b) { a[0] = b; dx.选项[0] = b; } public void panding2() { if (b) { a[1] = 0; dx.选项[1] = 0; chuanghu[0].SetActive(false); chuanghu[1].SetActive(true); } } public void panding3() { if (!b) { b = true; } } }