using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OneButtonOn : MonoBehaviour { public Toggle[] one;//µÚÒ»µÀÌâ private void Start() { for (int i = 0; i < one.Length; i++) { int k = i; one[i].onValueChanged.AddListener((bool bo) => oneToggleCtrl(bo, k)); } } public void oneToggleCtrl(bool bo, int id) { if (bo) { for (int i = 0; i < id; i++) { one[i].isOn = false; } for (int i = id + 1; i < one.Length; i++) { one[i].isOn = false; } } } }