using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class panding511 : MonoBehaviour { public Toggle[] gb; public DuoXuan dx; public static int a=-1;//代表511的对错 private void Start() { dx.选项[0] = a; } public void panding() { if (gb[0].isOn && !gb[1].isOn && !gb[2].isOn) { a = 0; dx.选项[0] = 0; } else { a = 1; dx.选项[0] = 1; } } public void pandingtrue2() { if (!gb[3].isOn && !gb[4].isOn && !gb[5].isOn) { dx.选项[1] = 0; } } public void pandingfalse2() { dx.选项[1] = 1; } }