using System.Collections; using System.Collections.Generic; using UnityEngine; public class panding56 : MonoBehaviour { public DuoXuan dx; public GameObject[] gb; public static int[] a = new int[4];//代表54的12345题的对错 public static bool z;//代表第一次初始化 private void Start() { if (!z) { for (int i = 0; i < a.Length; i++) { a[i] = -1; } z = true; } dx.选项[0] = a[0]; dx.选项[1] = a[1]; dx.选项[2] = a[2]; dx.选项[3] = a[3]; } public void panding1(int b) { a[0] = b; dx.选项[0] = b; } public void panding2() { if (!gb[0].activeSelf&&!gb[1].activeSelf) { a[1] = 0; dx.选项[1] = 0; } else { a[1] = 1; dx.选项[1] = 1; } } public void panding3(int b) { a[2] = b; dx.选项[2] = b; } public void panding4(int b) { a[3] = b; dx.选项[3] = b; } }