using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveCamera : MonoBehaviour { public GameObject mainCamera; private Animator anim; private void Start() { anim = mainCamera.GetComponent(); } /// /// 1/5的放大镜 /// public void OneMove() { if (mainCamera.transform.position.y != 1.53f) { anim.SetTrigger("OneMove"); } } /// /// 4/5的末端试水场景 /// public void FourMove() { if (mainCamera.transform.position.y!=5.72f) { anim.SetTrigger("FourMove"); } } /// /// 4/5的放大镜 /// public void FourMoveSX() { if (mainCamera.transform.position.y != 3.76f) { anim.SetTrigger("FourMoveSX"); } } /// /// 1/5的返回初始界面 /// public void OneMoveSX() { if (mainCamera.transform.position.y != 2.36f) { anim.SetTrigger("OneMoveSX"); } } }