using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PassPart : MonoBehaviour { public PassInfo passInfo; public Text passIndex; public Text scoreTxt; public Text timeTxt; public Text titleTxt; public Button EnterBtn; public int _passIndex; public GameObject overTip; public List BTPassArr = new List(); public void Init() { //控件查找 passIndex = transform.Find("PassIndex").gameObject.GetComponent(); titleTxt = transform.Find("info").gameObject.GetComponent(); timeTxt = transform.Find("time").Find("timeTxt").gameObject.GetComponent(); scoreTxt = transform.Find("score").Find("scoreTxt").gameObject.GetComponent(); EnterBtn = transform.Find("Button").gameObject.GetComponent