using UnityEngine; using UnityEngine.EventSystems; using System.Collections; using System; namespace Level23 { //给空间添加监听事件要实现的一些接口 public class MyDrag : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler { public RectTransform canvas; //得到canvas的ugui坐标 public Level23 lvRoot; private RectTransform imgRect; //得到图片的ugui坐标 Vector2 offset = new Vector3(); //用来得到鼠标和图片的差值 Vector3 imgReduceScale = new Vector3(0.6f, 0.6f, 1); //设置图片缩放 Vector3 imgNormalScale = new Vector3(1, 1, 1); //正常大小 Vector3 selfV3 = Vector3.zero; // Use this for initialization void Start() { imgRect = GetComponent(); selfV3 = transform.localPosition; } //当鼠标按下时调用 接口对应 IPointerDownHandler public void OnPointerDown(PointerEventData eventData) { if (!lvRoot.isDrag) return; Vector2 mouseDown = eventData.position; //记录鼠标按下时的屏幕坐标 Vector2 mouseUguiPos = new Vector2(); //定义一个接收返回的ugui坐标 bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDown, eventData.enterEventCamera, out mouseUguiPos); if (isRect) //如果在 { //计算图片中心和鼠标点的差值 offset = imgRect.anchoredPosition - mouseUguiPos; } } //当鼠标拖动时调用 对应接口 IDragHandler public void OnDrag(PointerEventData eventData) { if (!lvRoot.isDrag) return; Vector2 mouseDrag = eventData.position; //当鼠标拖动时的屏幕坐标 Vector2 uguiPos = new Vector2(); //用来接收转换后的拖动坐标 //和上面类似 bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDrag, eventData.enterEventCamera, out uguiPos); if (isRect) { //设置图片的ugui坐标与鼠标的ugui坐标保持不变 imgRect.anchoredPosition = offset + uguiPos; imgRect.localScale = imgReduceScale; //缩小图片 } } //当鼠标抬起时调用 对应接口 IPointerUpHandler public void OnPointerUp(PointerEventData eventData) { if (!lvRoot.isDrag) return; offset = Vector2.zero; imgRect.localScale = imgNormalScale; //回复图片 if(Vector3.Distance(Input.mousePosition, GameObject.Find("zhishideng3").transform.position) < 50f) { lvRoot.SetZhiModel(gameObject.name); Destroy(gameObject); } else { transform.localPosition = selfV3; } //if (eventData.pointerCurrentRaycast.gameObject.name.Equals("zhishideng3")) //{ // lvRoot.SetZhiModel(gameObject.name); // Destroy(gameObject); //} //else // transform.localPosition = selfV3; } //当鼠标结束拖动时调用 对应接口 IEndDragHandler public void OnEndDrag(PointerEventData eventData) { if (!lvRoot.isDrag) return; offset = Vector2.zero; } //当鼠标进入图片时调用 对应接口 IPointerEnterHandler public void OnPointerEnter(PointerEventData eventData) { //Debug.LogError("OnPointerEnter"); //imgRect.localScale = imgReduceScale; //缩小图片 } //当鼠标退出图片时调用 对应接口 IPointerExitHandler public void OnPointerExit(PointerEventData eventData) { //Debug.LogError("OnPointerExit"); //imgRect.localScale = imgNormalScale; //回复图片 } } }