using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class remake : MonoBehaviour { public static int a;//代表实际的题号,不代表提交的题号 public GameObject[] gb; void Start() { gb[0].SetActive(false); gb[a].SetActive(true); } /// /// 重做启用,a代表场景名称 /// /// public void Remake() { Application.LoadLevel(SceneManager.GetActiveScene().name); } /// /// 切换场景启用,为了让下一道题从第0题开始显示,把静态变量a归0 /// /// //public void NextScene(string b) //{ //a = 0; //Application.LoadLevel(b); //} /// /// /// public void IAdd() { a++; } }