using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class remake : MonoBehaviour
{
public static int a;//代表实际的题号,不代表提交的题号
public GameObject[] gb;
void Start()
{
gb[0].SetActive(false);
gb[a].SetActive(true);
}
///
/// 重做启用,a代表场景名称
///
///
public void Remake()
{
Application.LoadLevel(SceneManager.GetActiveScene().name);
}
///
/// 切换场景启用,为了让下一道题从第0题开始显示,把静态变量a归0
///
///
//public void NextScene(string b)
//{
//a = 0;
//Application.LoadLevel(b);
//}
///
///
///
public void IAdd()
{
a++;
}
}