using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rotate : MonoBehaviour { public GameObject Obj; void Start() { } // Update is called once per frame void Update() { } public void RotateObj(float y) { Obj.transform.Rotate(Vector3.up * y); } public void RotateObjto(Transform tra) { tra.localEulerAngles = new Vector3(-90, -30, 0); } }