using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightFlash : MonoBehaviour { // Start is called before the first frame update public Material meshRenderer; public Color color; public AudioSource audioSource; void Start() { } // Update is called once per frame void Update() { float T = (Mathf.Sin(Time.time * 13f) + 1) * 0.5f; meshRenderer.SetColor("_EmissionColor", T*color); } private void OnEnable() { audioSource.Play(); } }