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66 lines
1.7 KiB
66 lines
1.7 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class lightFlash : MonoBehaviour
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{
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// Start is called before the first frame update
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public Material[] materials;
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public Color[] colors;
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public Image image;
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public Color[] banzis;
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public Color lastColor,aimColor;
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public float time;
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public PanDuan panDuan;
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public float jstime;
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public Color blue;
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public GameObject jieshu,jieshu2;
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void Start()
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{
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colors = new Color[materials.Length];
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for (int i = 0; i < colors.Length; i++)
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{
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colors[i] = materials[i].color;
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}
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panDuan.SetOne(true);
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}
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// Update is called once per frame
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void Update()
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{
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for (int i = 0; i < colors.Length; i++)
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{
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float a = (Mathf.Sin(Time.time * 20)+1)*0.5f;
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materials[i].color = new Color(colors[i].r, colors[i].g, colors[i].b, a);
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}
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time += Time.deltaTime;
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if (time > 0.2f)
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{
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time = 0;
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lastColor = image.color;
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aimColor = banzis[Random.Range(0, banzis.Length)];
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}
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image.color = Color.Lerp(lastColor, aimColor, time * 6);
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jstime += Time.deltaTime;
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if (jstime>=6)
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{
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gameObject.SetActive(false);
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}
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}
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private void OnDisable()
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{
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for (int i = 0; i < colors.Length; i++)
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{
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materials[i].color = new Color(colors[i].r, colors[i].g, colors[i].b, 1);
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image.color = blue;
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jieshu.SetActive(true);
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jieshu2.SetActive(true);
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}
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}
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}
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