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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScrollSpeed : MonoBehaviour
{
public float speed = 10;
private float _value;
private void Start()
{
_value = this.GetComponent<Scrollbar>().value;
}
// Update is called once per frame
void Update()
{
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
_value += Input.GetAxis("Mouse ScrollWheel") * speed;
_value = Mathf.Clamp(_value, 0, 1);
this.GetComponent<Scrollbar>().value = _value;
}
}
}