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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Level22
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{
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public class Level22 : MonoBehaviour
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{
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public GameObject noAnswerTip;
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public GameObject passOverTip;
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private List<int> currentMoreChoiceList = new List<int>();
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public int[] currentAnswer;
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private int currentQuestionIndex = 1;
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public int AllQuestionIndex = 2;
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[Header("问题")]
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public GameObject[] questionGroup;
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public Transform[] toggleGroup;
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private List<GameObject[]> toggleImgList = new List<GameObject[]>();
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public bool isMoreChoice;
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// Start is called before the first frame update
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void Start()
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{
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//InitToggle(toggles1,imgs1);
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//InitToggle(toggles2,imgs2);
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InitToggleGroup();
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}
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public int GetCurrentQuesitionIndex()
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{
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return currentQuestionIndex;
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}
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private void InitToggleGroup()
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{
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for (int i = 0; i < toggleGroup.Length; i++)
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{
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int childCount = toggleGroup[i].childCount;
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GameObject[] imgs=new GameObject[childCount];
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for (int j = 0; j < childCount; j++)
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{
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Toggle toggle = null;
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int index = j;
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toggle= toggleGroup[i].GetChild(j).GetComponent<Toggle>();
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if (toggle != null)
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{
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//图片记录
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imgs[j] = toggle.transform.Find("selectedImg").gameObject;
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toggle.onValueChanged.AddListener((bool b) =>
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{
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if (toggle.isOn)
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{
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currentMoreChoiceList.Add(index + 1);
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imgs[index].SetActive(true);
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}
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else
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{
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currentMoreChoiceList.Remove(index + 1);
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imgs[index].SetActive(false);
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}
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});
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}
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}
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toggleImgList.Add(imgs);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void CheckQuesionIndex()
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{
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if (currentQuestionIndex == AllQuestionIndex)
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{
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//提示完成答题,然后弹窗返回大厅
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passOverTip.gameObject.SetActive(true);
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}
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else
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{
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//跳转下一题
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currentQuestionIndex += 1;
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for (int i = 0; i < questionGroup.Length; i++)
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{
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questionGroup[i].SetActive(false);
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}
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questionGroup[currentQuestionIndex - 1].SetActive(true);
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for (int i = 0; i < toggleGroup.Length; i++)
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{
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toggleGroup[i].gameObject.SetActive(false);
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}
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toggleGroup[currentQuestionIndex-1].gameObject.SetActive(true);
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}
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}
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//记录关卡完成是否
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public void CheckPassisOver(int level)
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{
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GameRoot.SubmitPassState(level, true);
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}
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public void SubAnswer(int level)
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{
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if (currentMoreChoiceList.Count==0
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|| (currentQuestionIndex == 2 && currentMoreChoiceList.Count < 3))
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{
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noAnswerTip.gameObject.SetActive(true);
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}
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else
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{
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int[] answers = currentMoreChoiceList.ToArray();
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if (isMoreChoice)
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{
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GameRoot.SubmitMoreChoiceAnswer(level, currentQuestionIndex, answers);
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}
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else
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{
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GameRoot.SubmitChoiceAnswer(level, currentQuestionIndex, answers[0]);
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}
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Debug.Log("提交当前小题答案为" + GameRoot.ArrToString(answers));
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CheckQuesionIndex();
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//当前小题答案提交后,List清零
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currentMoreChoiceList.Clear();
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}
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}
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public void ReturnMenu()
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{
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GameRoot.ReturnMenu();
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}
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}
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}
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