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104 lines
4.1 KiB
104 lines
4.1 KiB
using UnityEngine;
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using UnityEngine.EventSystems;
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using System.Collections;
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using System;
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namespace Level23
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{
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//给空间添加监听事件要实现的一些接口
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public class MyDrag : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler,
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IEndDragHandler, IPointerEnterHandler, IPointerExitHandler
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{
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public RectTransform canvas; //得到canvas的ugui坐标
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public Level23 lvRoot;
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private RectTransform imgRect; //得到图片的ugui坐标
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Vector2 offset = new Vector3(); //用来得到鼠标和图片的差值
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Vector3 imgReduceScale = new Vector3(0.6f, 0.6f, 1); //设置图片缩放
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Vector3 imgNormalScale = new Vector3(1, 1, 1); //正常大小
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Vector3 selfV3 = Vector3.zero;
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// Use this for initialization
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void Start()
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{
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imgRect = GetComponent<RectTransform>();
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selfV3 = transform.localPosition;
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}
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//当鼠标按下时调用 接口对应 IPointerDownHandler
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public void OnPointerDown(PointerEventData eventData)
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{
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if (!lvRoot.isDrag) return;
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Vector2 mouseDown = eventData.position; //记录鼠标按下时的屏幕坐标
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Vector2 mouseUguiPos = new Vector2(); //定义一个接收返回的ugui坐标
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bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDown, eventData.enterEventCamera, out mouseUguiPos);
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if (isRect) //如果在
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{
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//计算图片中心和鼠标点的差值
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offset = imgRect.anchoredPosition - mouseUguiPos;
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}
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}
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//当鼠标拖动时调用 对应接口 IDragHandler
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public void OnDrag(PointerEventData eventData)
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{
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if (!lvRoot.isDrag) return;
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Vector2 mouseDrag = eventData.position; //当鼠标拖动时的屏幕坐标
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Vector2 uguiPos = new Vector2(); //用来接收转换后的拖动坐标
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//和上面类似
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bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDrag, eventData.enterEventCamera, out uguiPos);
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if (isRect)
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{
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//设置图片的ugui坐标与鼠标的ugui坐标保持不变
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imgRect.anchoredPosition = offset + uguiPos;
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imgRect.localScale = imgReduceScale; //缩小图片
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}
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}
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//当鼠标抬起时调用 对应接口 IPointerUpHandler
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public void OnPointerUp(PointerEventData eventData)
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{
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if (!lvRoot.isDrag) return;
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offset = Vector2.zero;
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imgRect.localScale = imgNormalScale; //回复图片
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if(Vector3.Distance(Input.mousePosition, GameObject.Find("zhishideng3").transform.position) < 50f)
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{
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lvRoot.SetZhiModel(gameObject.name);
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Destroy(gameObject);
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}
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else
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{
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transform.localPosition = selfV3;
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}
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//if (eventData.pointerCurrentRaycast.gameObject.name.Equals("zhishideng3"))
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//{
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// lvRoot.SetZhiModel(gameObject.name);
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// Destroy(gameObject);
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//}
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//else
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// transform.localPosition = selfV3;
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}
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//当鼠标结束拖动时调用 对应接口 IEndDragHandler
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public void OnEndDrag(PointerEventData eventData)
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{
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if (!lvRoot.isDrag) return;
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offset = Vector2.zero;
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}
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//当鼠标进入图片时调用 对应接口 IPointerEnterHandler
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public void OnPointerEnter(PointerEventData eventData)
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{
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//Debug.LogError("OnPointerEnter");
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//imgRect.localScale = imgReduceScale; //缩小图片
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}
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//当鼠标退出图片时调用 对应接口 IPointerExitHandler
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public void OnPointerExit(PointerEventData eventData)
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{
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//Debug.LogError("OnPointerExit");
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//imgRect.localScale = imgNormalScale; //回复图片
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}
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}
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}
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