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88 lines
1.4 KiB
88 lines
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class levelThirty : MonoBehaviour
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{
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public bool one;
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public bool two;
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public bool three;
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public bool four;
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public int actualOnOff;//为1时代表答案做错了
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public GameObject badButton;
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public PanDuan UsingPanDuan;
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private void Start()
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{
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this.one = true;
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this.two = true;
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three = false;
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four = false;
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actualOnOff = 0;
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}
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/// <summary>
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/// 第一个主电
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/// </summary>
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public void oneOnOff()
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{
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if (this.two)
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{
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this.actualOnOff = 1;
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}
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this.one = false;
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if (!one&&!two)
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{
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badButton.SetActive(true);
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}
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}
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/// <summary>
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/// 第一个配电
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/// </summary>
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public void twoOnOff()
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{
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this.two = false;
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if (!one && !two)
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{
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badButton.SetActive(true);
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}
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}
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/// <summary>
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/// 第二个主电
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/// </summary>
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public void threeOnOff()
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{
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if (this.four)
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{
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this.actualOnOff = 1;
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if (this.actualOnOff == 1)
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{
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UsingPanDuan.SetOne(false);
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Debug.LogError("设置选项为" + false);
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}
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else if (this.actualOnOff == 0)
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{
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UsingPanDuan.SetOne(true);
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}
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}
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this.three = true;
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}
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/// <summary>
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/// 第二个配电
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/// </summary>
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public void fourOnOff()
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{
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this.four = true;
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if (this.three)
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{
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if (this.actualOnOff == 1)
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{
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UsingPanDuan.SetOne(false);
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Debug.LogError("设置选项为" + false);
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}
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else if (this.actualOnOff == 0)
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{
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UsingPanDuan.SetOne(true);
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}
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}
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}
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}
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