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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class OutlineCtrl : MonoBehaviour
{
// Start is called before the first frame update
public Button[] buttons;
public Color color;
public float witch;
void Start()
{
color = new Color(1, 0.5f, 0.1f,1);
witch = 7;
buttons = GetComponentsInChildren<Button>();
for (int i = 0; i < buttons.Length; i++)
{
buttons[i].gameObject.AddComponent<Outline>();
int k = i;
buttons[i].onClick.AddListener(() => OnClick(k));
}
for (int i = 0; i < buttons.Length; i++)
{
buttons[i].GetComponent<Outline>().effectDistance = new Vector2(witch, -witch);
}
}
// Update is called once per frame
void Update()
{
}
public void OnClick(int id)
{
for (int i = 0; i < buttons.Length; i++)
{
buttons[i].GetComponent<Outline>().enabled = false;
}
buttons[id].GetComponent<Outline>().enabled = true;
}
}