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106 lines
2.4 KiB
106 lines
2.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Windows : MonoBehaviour
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{
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public static Windows Instance = null;
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public int 关卡, 题号=1;
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private void Awake()
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{
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Instance = this;
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if (关卡 == 2)
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{
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if (remake.a == 0 || remake.a == 1||remake.a==2)
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{
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题号 = 1;
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}
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else if (remake.a == 4|| remake.a == 5 || remake.a == 6 || remake.a == 7)
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{
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题号 = 2;
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}
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else if (remake.a == 8)
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{
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题号 = 3;
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}
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else if (remake.a == 9)
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{
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题号 = 4;
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}
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else if (remake.a == 10||remake.a == 11 )
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{
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题号 = 5;
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}
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}
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else if (关卡 == 3)
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{
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题号 = remake.a + 1;
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}
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else if (关卡 == 5)
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{
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if (remake.a==0||remake.a==1)
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{
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题号 = 1;
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}
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else if (remake.a == 2)
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{
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题号 = 2;
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}
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else if (remake.a == 3)
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{
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题号 = 3;
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}
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else if (remake.a == 4||remake.a == 5||remake.a ==6||remake.a==7||remake.a==8)
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{
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题号 = 4;
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}
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else if (remake.a == 9)
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{
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题号 = 5;
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}
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else if (remake.a == 10||remake.a == 11||remake.a == 12||remake.a==13)
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{
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题号 = 6;
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}
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}
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else if (关卡==6)
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{
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题号 = remake.a + 1;
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}
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else if(关卡>6)
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{
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题号 = remakeTwo.a + 1;
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}
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}
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public void ReturnMenu()
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{
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remake.a = 0;
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remakeTwo.a = 0;
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if (关卡==2)
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{
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panding21.z = false;
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panding22.z = false;
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panding25.z = false;
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}
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if (关卡==5)
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{
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panding511.a = -1;
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panding54.z = false;
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panding56.z = false;
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}
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if (关卡==7)
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{
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PanDing74.b = 0;
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}
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GameRoot.ReturnMenu();
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}
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public void ReloadScene()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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}
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