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106 lines
2.4 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Windows : MonoBehaviour
{
public static Windows Instance = null;
public int , =1;
private void Awake()
{
Instance = this;
if ( == 2)
{
if (remake.a == 0 || remake.a == 1||remake.a==2)
{
= 1;
}
else if (remake.a == 4|| remake.a == 5 || remake.a == 6 || remake.a == 7)
{
= 2;
}
else if (remake.a == 8)
{
= 3;
}
else if (remake.a == 9)
{
= 4;
}
else if (remake.a == 10||remake.a == 11 )
{
= 5;
}
}
else if ( == 3)
{
= remake.a + 1;
}
else if ( == 5)
{
if (remake.a==0||remake.a==1)
{
= 1;
}
else if (remake.a == 2)
{
= 2;
}
else if (remake.a == 3)
{
= 3;
}
else if (remake.a == 4||remake.a == 5||remake.a ==6||remake.a==7||remake.a==8)
{
= 4;
}
else if (remake.a == 9)
{
= 5;
}
else if (remake.a == 10||remake.a == 11||remake.a == 12||remake.a==13)
{
= 6;
}
}
else if (==6)
{
= remake.a + 1;
}
else if(>6)
{
= remakeTwo.a + 1;
}
}
public void ReturnMenu()
{
remake.a = 0;
remakeTwo.a = 0;
if (==2)
{
panding21.z = false;
panding22.z = false;
panding25.z = false;
}
if (==5)
{
panding511.a = -1;
panding54.z = false;
panding56.z = false;
}
if (==7)
{
PanDing74.b = 0;
}
GameRoot.ReturnMenu();
}
public void ReloadScene()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}