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51 lines
1.1 KiB
51 lines
1.1 KiB
2 years ago
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class ChangeColor : MonoBehaviour, IPointerClickHandler
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{
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void OnEnable ()
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{
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}
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public void SetRed(float value)
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{
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OnValueChanged(value, 0);
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}
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public void SetGreen(float value)
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{
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OnValueChanged(value, 1);
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}
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public void SetBlue(float value)
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{
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OnValueChanged(value, 2);
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}
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public void OnValueChanged(float value, int channel)
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{
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Color c = Color.white;
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if (GetComponent<Renderer>() != null)
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c = GetComponent<Renderer>().material.color;
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else if (GetComponent<Light>() != null)
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c = GetComponent<Light>().color;
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c[channel] = value;
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if (GetComponent<Renderer>() != null)
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GetComponent<Renderer>().material.color = c;
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else if (GetComponent<Light>() != null)
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GetComponent<Light>().color = c;
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}
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public void OnPointerClick(PointerEventData data)
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{
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if (GetComponent<Renderer>() != null)
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GetComponent<Renderer>().material.color = new Color(Random.value, Random.value, Random.value, 1.0f);
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else if (GetComponent<Light>() != null)
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GetComponent<Light>().color = new Color(Random.value, Random.value, Random.value, 1.0f);
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}
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}
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