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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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public class TaskBase : MonoBehaviour
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{
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public static TaskBase Instacne {
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get {
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if (_instance == null)
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{
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_instance = new TaskBase();
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}
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return _instance;
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}
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}
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private static TaskBase _instance;
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public GameObject shouTip;
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public Transform[] points;//手的点位
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public Text tipText;
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protected GameObject shou;
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protected bool gameEnd = false;
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protected int curIndex = -1;
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[TextArea]
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public string[] taskInfo;
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protected virtual void Awake()
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{
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_instance = this;
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}
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protected virtual void Start()
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{
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StartTask(0);
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}
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protected virtual void Update()
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{
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if (gameEnd) return;
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shou.transform.position = points[curIndex].position + Vector3.down * 10;
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}
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protected void StartTask(int index)
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{
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curIndex = index;
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TaskTip(taskInfo[curIndex], points[curIndex].position);
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}
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public virtual void TaskTip(string str, Vector3 pos)
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{
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tipText.text = "";
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tipText.DOText(str, 1);
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if (shou)
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{
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shou.SetActive(true);
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}
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else
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{
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shou = Instantiate(shouTip, FindObjectOfType<Canvas>().transform);
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}
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shou.transform.position = pos + Vector3.down * 10;
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}
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public virtual void FinishTask(int index)
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{
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if (index != curIndex) return;
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curIndex++;
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if (index == points.Length - 1)
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{
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shou.SetActive(false);
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tipText.text = "";
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tipText.DOText("恭喜通关", 1);
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gameEnd = true;
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EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
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return;
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}
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shou.SetActive(false);
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StartTask(curIndex);
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}
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public virtual void TaskFinish()
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{
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shou.SetActive(false);
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tipText.text = "";
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tipText.DOText("恭喜通关", 1);
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}
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}
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