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1 year ago
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Level4NewTask : TaskBase
{
protected override void Awake()
{
base.Awake();
}
protected override void Start()
{
base.Start();
}
protected override void Update()
{
base.Update();
}
}