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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Escalation : MonoBehaviour
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{
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public GameObject errtip;
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public Text success;
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[TextArea]
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public string successText= "预警成功,恭喜通关";
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public void EscalationBtn() {
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if (LevelBase.Instance.abnormalCount == transform.childCount - 1)
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{
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success.text = successText;
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TaskBase.Instacne.FinishTask(7);
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EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
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}
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else {
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errtip.SetActive(true);
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errtip.GetComponentInChildren<Text>().text = "还有异常未检测,请继续检测";
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}
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}
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}
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