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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Area : MonoBehaviour
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{
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public Transform areaPoint;
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public RenderTexture texture;
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public RawImage image;
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void Start()
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{
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GetComponent<Button>().onClick.AddListener(() => {
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image.texture = texture;
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for (int i=0;i< transform.parent.childCount;i++) {
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transform.parent.GetChild(i).GetChild(1).gameObject.SetActive(false);
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}
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transform.parent.GetChild(LevelBase.Instance.curArea).GetChild(1).gameObject.SetActive(true);
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});
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}
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void Update()
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{
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GetComponent<RectTransform>().position = Camera.main.WorldToScreenPoint(areaPoint.position);
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}
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}
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