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@ -39,6 +39,8 @@ public class GameRoot : MonoSingleton<GameRoot>
private string GameStateParameters = "currentStateID";
public Text GameStateTxt;
public GameObject OverTip;
protected override void Awake()
{
base.Awake();
@ -114,4 +116,12 @@ public class GameRoot : MonoSingleton<GameRoot>
StateAnimator.SetInteger(GameStateParameters, StateId);
}
public void SetCameraPos(Transform trans)
{
Camera.main.transform.position = new Vector3(trans.position.x, Camera.main.transform.position.y,trans.position.z);
}
}

@ -2,7 +2,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
public class LevelNew : MonoBehaviour

@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.PlayerSettings;
public class LevelNewTask : MonoBehaviour
{

@ -7,7 +7,7 @@ public class CameraManager : MonoBehaviour
public static CameraManager Instance = null;
public Camera MainCamera;
public float MainCameraSpeed = 20;
public float MainCameraSpeed = 35;
private float MainCameraMaxUp=255;
private float MainCameraMaxDown=-325;
private float MainCameraMaxLeft = -186;

@ -100,7 +100,6 @@ public class Level1Manager : MonoSingleton<Level1Manager>
for (int i = 0; i < UACGroup.Length; i++)
{
StartCoroutine(TransMove(UACGroup[i], WayPointGroup[i],i+1));
UACGroup[i].GetComponentInChildren<WRJMinpMap>().Draw();//绘制路线和图标
}
}

@ -76,7 +76,7 @@ public class Level3Manager : MonoSingleton<Level3Manager>
}
private void Update()
{
if (isAnaly&&(EducoderText.text.Contains("Y")|| EducoderText.text.Contains("True")))
if (isAnaly&&(EducoderText.text.Contains("Y")|| EducoderText.text.Contains("T")))
{
//RandomStone();
AnalyPanel.SetActive(false);
@ -95,6 +95,8 @@ public class Level3Manager : MonoSingleton<Level3Manager>
ReturnMainViewBtn.image.raycastTarget = false;
ReturnMainViewBtn.GetComponentInChildren<Text>().enabled = false;
SendPassResult();
isAnaly = false;
}

@ -71,14 +71,13 @@ public class Level4lManager : MonoSingleton<Level4lManager>
}
private void Update()
{
if (isAnaly && (EducoderText.text.Contains("Y")|| EducoderText.text.Contains("True")) || EducoderText.text.Contains("t"))
if (isAnaly && (EducoderText.text.Contains("Y")|| EducoderText.text.Contains("True") || EducoderText.text.Contains("t")))
{
//RandomStone();
tafang.SetActive(true);
AnalyPanel.SetActive(false);
showKuang = true;
kuangParent.gameObject.SetActive(true);
isAnaly = false;
for (int j = 0; j < cameraGroup.Length; j++)
{
cameraGroup[j].depth = 0;
@ -90,6 +89,9 @@ public class Level4lManager : MonoSingleton<Level4lManager>
ReturnMainViewBtn.image.enabled = false;
ReturnMainViewBtn.image.raycastTarget = false;
ReturnMainViewBtn.GetComponentInChildren<Text>().enabled = false;
isAnaly = false;
}
}
@ -160,6 +162,7 @@ public class Level4lManager : MonoSingleton<Level4lManager>
public void SendPassResult()
{
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
overTip.gameObject.SetActive(false);
}
}

@ -72,7 +72,7 @@ public class Level5Manager : MonoSingleton<Level4lManager>
}
private void Update()
{
if (isAnaly && (EducoderText.text.Contains("Y")|| EducoderText.text.Contains("True")))
if (isAnaly && (EducoderText.text.Contains("Y")|| EducoderText.text.Contains("T")))
{
//RandomStone();
tafang.SetActive(true);

@ -132,6 +132,7 @@ public class Car : MonoBehaviour
moveOffset = Vector3.zero;
wall = null;
driveStatu = CarDriveStatu.;
// SetOverSpeed();
}
private void Update()

@ -0,0 +1,89 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DataSetPanel : MonoBehaviour
{
[HideInInspector]
public GameObject currentIcon;
private int currentCount=1;
public int aearCount;
public GameObject DataPanel;
public InputField[] inputs;
public GameObject DataInfoPanel;
[Header("区域组")]
public GameObject[] aears;
private void Start()
{
for (int i = 0; i < aears.Length; i++)
{
aears[i].SetActive(false);
Debug.Log("隐藏");
}
OpenDataSetIcon();
}
public void OpenDataSetIcon()
{
DragCheck[] dragChecks = GameObject.FindObjectsOfType<DragCheck>();
for (int i = 0; i < dragChecks.Length; i++)
{
if (dragChecks[i].isPlace)
{
int index = dragChecks[i].id-1;
aears[index].gameObject.SetActive(true);
}
}
GameRoot.Instance.menuWindow.FangZhiAear.SetActive(false);
}
public void OpenDataSetPanel()
{
DataPanel.SetActive(true);
for (int i = 0; i < inputs.Length; i++)
{
inputs[i].text = "";
}
}
public void SetCurrentIcon(GameObject obj)
{
if (obj != null)
{
currentIcon = obj;
}
}
public void ShowCurrentIcon()
{
if (currentIcon == null) return;
for (int i = 0; i < inputs.Length; i++)
{
if (inputs[i].text == "")
{
GameRoot.Instance.AddTipQueue("请完成未填写的参数");
return;
}
}
DataPanel.SetActive(false);
currentIcon.SetActive(true);
currentIcon = null;
if (currentCount == aearCount)
{
//关闭设置面板,显示数据面板
DataInfoPanel.SetActive(true);
this.gameObject.SetActive(false);
GameRoot.Instance.OverTip.gameObject.SetActive(true);
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}
else
{
currentCount++;
Debug.Log(currentCount);
}
}
}

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3a175803e96be104cb54a5dcd41cbb61
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -5,13 +5,15 @@ using UnityEngine;
public class DragCheck : MonoBehaviour
{
public string AearID = "";
public int id;
[HideInInspector]
public GameObject shexiang, leida, longmenjia, chuanGanQi, ludeng;
private List<string> activeList = new List<string>();
Transform activeParent;
public bool isPlace = false;
private void Start()
{
shexiang = transform.Find("SheXiang").gameObject;
@ -71,6 +73,9 @@ public class DragCheck : MonoBehaviour
ludeng.transform.SetParent(activeParent);
activeList.Add(ItemType.ZHLuDeng.ToString());
GameRoot.Instance.infoWindow.AddAearInfo(this.AearID, AearInfoType.PM2_5);
GameRoot.Instance.infoWindow.AddAearInfo(this.AearID, AearInfoType.);
GameRoot.Instance.infoWindow.AddAearInfo(this.AearID, AearInfoType.);
GameRoot.Instance.infoWindow.AddAearInfo(this.AearID, AearInfoType.湿);
//安装提示
GameRoot.Instance.AddTipQueue("已成功部署" + this.AearID + "智能路灯");
}
@ -118,9 +123,10 @@ public class DragCheck : MonoBehaviour
break;
}
if (activeList.Count >= 4)
if (activeList.Count >= 1)
{
Hide();
isPlace = true;
}
}

@ -17,6 +17,8 @@ public class InfoWindow : WindowBase
public Text emptytipTxt;
public GameObject miniMap;
public Text passTxt;
public override void Init()
{
base.Init();
@ -141,5 +143,11 @@ public class InfoWindow : WindowBase
}
}
public void SetPassTipTxt(string str)
{
passTxt.text = str;
}
#endregion
}

@ -57,7 +57,7 @@ public class MenuWindow : WindowBase
{
BuShuOkBtn.gameObject.SetActive(false);
ToolAear.SetActive(false);
FangZhiAear.SetActive(false);
// FangZhiAear.SetActive(false);
//SceneSlectedBtn.gameObject.SetActive(true);
//第一关写图像分析代码做模型训练在这接着写
ModelTrainBtn.gameObject.SetActive(true);
@ -67,7 +67,7 @@ public class MenuWindow : WindowBase
});
ModelTrainBtn.onClick.AddListener(() => {
ModelTrainPanel.SetActive(true);
// ModelTrainPanel.SetActive(true);
CheckResult = true;
});

@ -8,7 +8,7 @@ EditorBuildSettings:
- enabled: 0
path: Assets/Scenes/GaoSuXunJian/Level1.unity
guid: 88c59328d65b09442aa5853babe30c8e
- enabled: 1
- enabled: 0
path: Assets/Scenes/GaoSuXunJian/Level2.unity
guid: eb1a8fab61180d14da89d8c3edd485b3
- enabled: 0
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