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@ -12,6 +12,11 @@ public class Area : MonoBehaviour
{
GetComponent<Button>().onClick.AddListener(() => {
image.texture = texture;
for (int i = 0; i < transform.parent.childCount; i++)
{
transform.parent.GetChild(i).GetChild(1).gameObject.SetActive(false);
}
transform.parent.GetChild(LevelNew.Instance.curArea).GetChild(1).gameObject.SetActive(true);
});
}

@ -8,6 +8,7 @@ public class Screenshot : MonoBehaviour
public Sprite[] sprites;
List<int> arr = new List<int>();
int imgCount=-1;
public GameObject errtip;
void Start()
{
GetComponent<Button>().onClick.AddListener(() => {
@ -37,6 +38,8 @@ public class Screenshot : MonoBehaviour
Debug.Log(arr);
Debug.Log(LevelNew.Instance.curArea);
if (arr.Contains(LevelNew.Instance.curArea)) {
errtip.SetActive(true);
errtip.transform.GetChild(0).GetComponent<Text>().text = "当前区域已经采集";
return;
}
arr.Add(LevelNew.Instance.curArea);

@ -100,6 +100,7 @@ public class Level1Manager : MonoSingleton<Level1Manager>
for (int i = 0; i < UACGroup.Length; i++)
{
StartCoroutine(TransMove(UACGroup[i], WayPointGroup[i],i+1));
UACGroup[i].GetComponentInChildren<WRJMinpMap>().Draw();//绘制路线和图标
}
}

@ -11,10 +11,7 @@ public class WRJMinpMap : MonoBehaviour
public Material material;
void Start()
{
//添加图例
DrawIcon();
//绘制线路
DrawLine();
}
@ -32,7 +29,13 @@ public class WRJMinpMap : MonoBehaviour
void DrawIcon() {
GameObject icon = Instantiate(Resources.Load<GameObject>("Prefab/MapIcon"), transform);
icon.GetComponent<SpriteRenderer>().sprite = img;
icon.transform.GetChild(0).GetComponent<SpriteRenderer>().sprite = img;
//icon.GetComponent<SpriteRenderer>().material = material;
}
public void Draw() {
//添加图例
DrawIcon();
//绘制线路
DrawLine();
}
}

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