using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Level4NewTask : TaskBase
{
    protected override void Awake()
    {
        base.Awake();
    }


    protected override void Start()
    {
        base.Start();
    }

    protected override void Update()
    {
        base.Update();
    }
}