using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Level5New : LevelBase
{
    public DriveManager driveManager;
    protected override void Awake()
    {
        base.Awake();
        driveManager.Init();
    }
    protected override void Start()
    {
        base.Start();
    }

    public override void StartGame()
    {
        view.SetActive(true);
        area.SetActive(true);
        cameraPanel.SetActive(true);
        minMap.SetActive(true);
        TaskBase.Instacne.FinishTask(0);
    }
}