using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelBase : MonoBehaviour { public static LevelBase Instance { get { if (_instance == null) { _instance = new LevelBase(); } return _instance; } } private static LevelBase _instance; public int curArea = 0; public int abnormalCount = 0; [Header("UI")] public GameObject area; public GameObject view; public GameObject showImg; public GameObject minMap; public GameObject cameraPanel; [Header("摄像机")] public CameraController cameraManager; public ButtonExtension upBtn; public ButtonExtension downBtn; public ButtonExtension leftBtn; public ButtonExtension rightBtn; protected virtual void Awake() { _instance = this; cameraManager.Init(); } protected virtual void Start() { upBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.back); }); downBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.back); }); leftBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.left); }); rightBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.left); }); } public virtual void setArea(int index) { curArea = index; } public virtual void StartGame() { area.SetActive(true); cameraPanel.SetActive(true); view.SetActive(true); showImg.SetActive(true); minMap.SetActive(true); TaskBase.Instacne.FinishTask(0); } }