using JetBrains.Annotations; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Level4New : LevelBase { public DriveManager driveManager; protected override void Awake() { base.Awake(); driveManager.Init(); } protected override void Start() { base.Start(); } public override void StartGame() { view.SetActive(true); area.SetActive(true); cameraPanel.SetActive(true); minMap.SetActive(true); TaskBase.Instacne.FinishTask(0); } }